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Health-informed policy gradients for multi-agent reinforcement learning

Summary

This paper proposes a definition of system health in the context of multiple agents optimizing a joint reward function. We use this definition as a credit assignment term in a policy gradient algorithm to distinguish the contributions of individual agents to the global reward. The health-informed credit assignment is then extended to a multi-agent variant of the proximal policy optimization algorithm and demonstrated on simple particle environments that have elements of system health, risk-taking, semi-expendable agents, and partial observability. We show significant improvement in learning performance compared to policy gradient methods that do not perform multi-agent credit assignment.
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Summary

This paper proposes a definition of system health in the context of multiple agents optimizing a joint reward function. We use this definition as a credit assignment term in a policy gradient algorithm to distinguish the contributions of individual agents to the global reward. The health-informed credit assignment is then...

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Towards a distributed framework for multi-agent reinforcement learning research

Summary

Some of the most important publications in deep reinforcement learning over the last few years have been fueled by access to massive amounts of computation through large scale distributed systems. The success of these approaches in achieving human-expert level performance on several complex video-game environments has motivated further exploration into the limits of these approaches as computation increases. In this paper, we present a distributed RL training framework designed for super computing infrastructures such as the MIT SuperCloud. We review a collection of challenging learning environments—such as Google Research Football, StarCraft II, and Multi-Agent Mujoco— which are at the frontier of reinforcement learning research. We provide results on these environments that illustrate the current state of the field on these problems. Finally, we also quantify and discuss the computational requirements needed for performing RL research by enumerating all experiments performed on these environments.
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Summary

Some of the most important publications in deep reinforcement learning over the last few years have been fueled by access to massive amounts of computation through large scale distributed systems. The success of these approaches in achieving human-expert level performance on several complex video-game environments has motivated further exploration into...

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