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GraphChallenge.org: raising the bar on graph analytic performance

Summary

The rise of graph analytic systems has created a need for new ways to measure and compare the capabilities of graph processing systems. The MIT/Amazon/IEEE Graph Challenge has been developed to provide a well-defined community venue for stimulating research and highlighting innovations in graph analysis software, hardware, algorithms, and systems. GraphChallenge.org provides a wide range of preparsed graph data sets, graph generators, mathematically defined graph algorithms, example serial implementations in a variety of languages, and specific metrics for measuring performance. Graph Challenge 2017 received 22 submissions by 111 authors from 36 organizations. The submissions highlighted graph analytic innovations in hardware, software, algorithms, systems, and visualization. These submissions produced many comparable performance measurements that can be used for assessing the current state of the art of the field. There were numerous submissions that implemented the triangle counting challenge and resulted in over 350 distinct measurements. Analysis of these submissions show that their execution time is a strong function of the number of edges in the graph, Ne, and is typically proportional to N4=3 e for large values of Ne. Combining the model fits of the submissions presents a picture of the current state of the art of graph analysis, which is typically 108 edges processed per second for graphs with 108 edges. These results are 30 times faster than serial implementations commonly used by many graph analysts and underscore the importance of making these performance benefits available to the broader community. Graph Challenge provides a clear picture of current graph analysis systems and underscores the need for new innovations to achieve high performance on very large graphs.
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Summary

The rise of graph analytic systems has created a need for new ways to measure and compare the capabilities of graph processing systems. The MIT/Amazon/IEEE Graph Challenge has been developed to provide a well-defined community venue for stimulating research and highlighting innovations in graph analysis software, hardware, algorithms, and systems...

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TabulaROSA: tabular operating system architecture for massively parallel heterogeneous compute engines

Summary

The rise in computing hardware choices is driving a reevaluation of operating systems. The traditional role of an operating system controlling the execution of its own hardware is evolving toward a model whereby the controlling processor is distinct from the compute engines that are performing most of the computations. In this context, an operating system can be viewed as software that brokers and tracks the resources of the compute engines and is akin to a database management system. To explore the idea of using a database in an operating system role, this work defines key operating system functions in terms of rigorous mathematical semantics (associative array algebra) that are directly translatable into database operations. These operations possess a number of mathematical properties that are ideal for parallel operating systems by guaranteeing correctness over a wide range of parallel operations. The resulting operating system equations provide a mathematical specification for a Tabular Operating System Architecture (TabulaROSA) that can be implemented on any platform. Simulations of forking in TabularROSA are performed using an associative array implementation and compared to Linux on a 32,000+ core supercomputer. Using over 262,000 forkers managing over 68,000,000,000 processes, the simulations show that TabulaROSA has the potential to perform operating system functions on a massively parallel scale. The TabulaROSA simulations show 20x higher performance as compared to Linux while managing 2000x more processes in fully searchable tables.
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Summary

The rise in computing hardware choices is driving a reevaluation of operating systems. The traditional role of an operating system controlling the execution of its own hardware is evolving toward a model whereby the controlling processor is distinct from the compute engines that are performing most of the computations. In...

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Measuring the impact of Spectre and Meltdown

Summary

The Spectre and Meltdown flaws in modern microprocessors represent a new class of attacks that have been difficult to mitigate. The mitigations that have been proposed have known performance impacts. The reported magnitude of these impacts varies depending on the industry sector and expected workload characteristics. In this paper, we measure the performance impact on several workloads relevant to HPC systems. We show that the impact can be significant on both synthetic and realistic workloads. We also show that the performance penalties are difficult to avoid even in dedicated systems where security is a lesser concern.
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Summary

The Spectre and Meltdown flaws in modern microprocessors represent a new class of attacks that have been difficult to mitigate. The mitigations that have been proposed have known performance impacts. The reported magnitude of these impacts varies depending on the industry sector and expected workload characteristics. In this paper, we...

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Simulation approach to sensor placement using Unity3D

Summary

3D game simulation engines have demonstrated utility in the areas of training, scientific analysis, and knowledge solicitation. This paper will make the case for the use of 3D game simulation engines in the field of sensor placement optimization. Our study used a series of parallel simulations in the Unity3D simulation framework to answer the questions: how many sensors of various modalities are required and where they should be placed to meet a desired threat detection threshold? The result is a framework that not only answers this sensor placement question, but can be easily expanded to differing optimization criteria as well as answer how a particular configuration responds to differing crowd flows or informed/non-informed adversaries. Additionally, we demonstrate the scalability of this framework by running parallel instances on a supercomputing grid and illustrate the processing speed gained.
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Summary

3D game simulation engines have demonstrated utility in the areas of training, scientific analysis, and knowledge solicitation. This paper will make the case for the use of 3D game simulation engines in the field of sensor placement optimization. Our study used a series of parallel simulations in the Unity3D simulation...

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Colorization of H&E stained tissue using deep learning

Published in:
40th Int. Conf. of the IEEE Engineering in Medicine and Biology Society, EMBC, 17-21 July 2018.

Summary

Histopathology is a critical tool in the diagnosis and stratification of cancer. Digital Pathology involves the scanning of stained and fixed tissue samples to produce high-resolution images that can be used for computer-aided diagnosis and research. A common challenge in digital pathology related to the quality and characteristics of staining, which can vary widely from center to center and also within the same institution depending on the age of the stain and other human factors. In this paper we examine the use of deep learning models for colorizing H&E stained tissue images and compare the results with traditional image processing/statistical approaches that have been developed for standardizing or normalizing histopathology images. We adapt existing deep learning models that have been developed for colorizing natural images and compare the results with models developed specifically for digital pathology. Our results show that deep learning approaches can standardize the colorization of H&E images. The performance as measured by the chi-square statistic shows that the deep learning approach can be nearly as good as current state-of-the art normalization methods.
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Summary

Histopathology is a critical tool in the diagnosis and stratification of cancer. Digital Pathology involves the scanning of stained and fixed tissue samples to produce high-resolution images that can be used for computer-aided diagnosis and research. A common challenge in digital pathology related to the quality and characteristics of staining...

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Lessons learned from a decade of providing interactive, on-demand high performance computing to scientists and engineers

Summary

For decades, the use of HPC systems was limited to those in the physical sciences who had mastered their domain in conjunction with a deep understanding of HPC architectures and algorithms. During these same decades, consumer computing device advances produced tablets and smartphones that allow millions of children to interactively develop and share code projects across the globe. As the HPC community faces the challenges associated with guiding researchers from disciplines using high productivity interactive tools to effective use of HPC systems, it seems appropriate to revisit the assumptions surrounding the necessary skills required for access to large computational systems. For over a decade, MIT Lincoln Laboratory has been supporting interactive, on demand high performance computing by seamlessly integrating familiar high productivity tools to provide users with an increased number of design turns, rapid prototyping capability, and faster time to insight. In this paper, we discuss the lessons learned while supporting interactive, on-demand high performance computing from the perspectives of the users and the team supporting the users and the system. Building on these lessons, we present an overview of current needs and the technical solutions we are building to lower the barrier to entry for new users from the humanities, social, and biological sciences.
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Summary

For decades, the use of HPC systems was limited to those in the physical sciences who had mastered their domain in conjunction with a deep understanding of HPC architectures and algorithms. During these same decades, consumer computing device advances produced tablets and smartphones that allow millions of children to interactively...

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Streaming graph challenge: stochastic block partition

Summary

An important objective for analyzing real-world graphs is to achieve scalable performance on large, streaming graphs. A challenging and relevant example is the graph partition problem. As a combinatorial problem, graph partition is NP-hard, but existing relaxation methods provide reasonable approximate solutions that can be scaled for large graphs. Competitive benchmarks and challenges have proven to be an effective means to advance state-of-the-art performance and foster community collaboration. This paper describes a graph partition challenge with a baseline partition algorithm of sub-quadratic complexity. The algorithm employs rigorous Bayesian inferential methods based on a statistical model that captures characteristics of the real-world graphs. This strong foundation enables the algorithm to address limitations of well-known graph partition approaches such as modularity maximization. This paper describes various aspects of the challenge including: (1) the data sets and streaming graph generator, (2) the baseline partition algorithm with pseudocode, (3) an argument for the correctness of parallelizing the Bayesian inference, (4) different parallel computation strategies such as node-based parallelism and matrix-based parallelism, (5) evaluation metrics for partition correctness and computational requirements, (6) preliminary timing of a Python-based demonstration code and the open source C++ code, and (7) considerations for partitioning the graph in streaming fashion. Data sets and source code for the algorithm as well as metrics, with detailed documentation are available at GraphChallenge.org.
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Summary

An important objective for analyzing real-world graphs is to achieve scalable performance on large, streaming graphs. A challenging and relevant example is the graph partition problem. As a combinatorial problem, graph partition is NP-hard, but existing relaxation methods provide reasonable approximate solutions that can be scaled for large graphs. Competitive...

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Benchmarking data analysis and machine learning applications on the Intel KNL many-core processor

Summary

Knights Landing (KNL) is the code name for the second-generation Intel Xeon Phi product family. KNL has generated significant interest in the data analysis and machine learning communities because its new many-core architecture targets both of these workloads. The KNL many-core vector processor design enables it to exploit much higher levels of parallelism. At the Lincoln Laboratory Supercomputing Center (LLSC), the majority of users are running data analysis applications such as MATLAB and Octave. More recently, machine learning applications, such as the UC Berkeley Caffe deep learning framework, have become increasingly important to LLSC users. Thus, the performance of these applications on KNL systems is of high interest to LLSC users and the broader data analysis and machine learning communities. Our data analysis benchmarks of these application on the Intel KNL processor indicate that single-core double-precision generalized matrix multiply (DGEMM) performance on KNL systems has improved by ~3.5x compared to prior Intel Xeon technologies. Our data analysis applications also achieved ~60% of the theoretical peak performance. Also a performance comparison of a machine learning application, Caffe, between the two different Intel CPUs, Xeon E5 v3 and Xeon Phi 7210, demonstrated a 2.7x improvement on a KNL node.
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Summary

Knights Landing (KNL) is the code name for the second-generation Intel Xeon Phi product family. KNL has generated significant interest in the data analysis and machine learning communities because its new many-core architecture targets both of these workloads. The KNL many-core vector processor design enables it to exploit much higher...

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Static graph challenge: subgraph isomorphism

Summary

The rise of graph analytic systems has created a need for ways to measure and compare the capabilities of these systems. Graph analytics present unique scalability difficulties. The machine learning, high performance computing, and visual analytics communities have wrestled with these difficulties for decades and developed methodologies for creating challenges to move these communities forward. The proposed Subgraph Isomorphism Graph Challenge draws upon prior challenges from machine learning, high performance computing, and visual analytics to create a graph challenge that is reflective of many real-world graph analytics processing systems. The Subgraph Isomorphism Graph Challenge is a holistic specification with multiple integrated kernels that can be run together or independently. Each kernel is well defined mathematically and can be implemented in any programming environment. Subgraph isomorphism is amenable to both vertex-centric implementations and array-based implementations (e.g., using the Graph-BLAS.org standard). The computations are simple enough that performance predictions can be made based on simple computing hardware models. The surrounding kernels provide the context for each kernel that allows rigorous definition of both the input and the output for each kernel. Furthermore, since the proposed graph challenge is scalable in both problem size and hardware, it can be used to measure and quantitatively compare a wide range of present day and future systems. Serial implementations in C++, Python, Python with Pandas, Matlab, Octave, and Julia have been implemented and their single threaded performance have been measured. Specifications, data, and software are publicly available at GraphChallenge.org.
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Summary

The rise of graph analytic systems has created a need for ways to measure and compare the capabilities of these systems. Graph analytics present unique scalability difficulties. The machine learning, high performance computing, and visual analytics communities have wrestled with these difficulties for decades and developed methodologies for creating challenges...

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Performance measurements of supercomputing and cloud storage solutions

Summary

Increasing amounts of data from varied sources, particularly in the fields of machine learning and graph analytics, are causing storage requirements to grow rapidly. A variety of technologies exist for storing and sharing these data, ranging from parallel file systems used by supercomputers to distributed block storage systems found in clouds. Relatively few comparative measurements exist to inform decisions about which storage systems are best suited for particular tasks. This work provides these measurements for two of the most popular storage technologies: Lustre and Amazon S3. Lustre is an opensource, high performance, parallel file system used by many of the largest supercomputers in the world. Amazon's Simple Storage Service, or S3, is part of the Amazon Web Services offering, and offers a scalable, distributed option to store and retrieve data from anywhere on the Internet. Parallel processing is essential for achieving high performance on modern storage systems. The performance tests used span the gamut of parallel I/O scenarios, ranging from single-client, single-node Amazon S3 and Lustre performance to a large-scale, multi-client test designed to demonstrate the capabilities of a modern storage appliance under heavy load. These results show that, when parallel I/O is used correctly (i.e., many simultaneous read or write processes), full network bandwidth performance is achievable and ranged from 10 gigabits/s over a 10 GigE S3 connection to 0.35 terabits/s using Lustre on a 1200 port 10 GigE switch. These results demonstrate that S3 is well-suited to sharing vast quantities of data over the Internet, while Lustre is well-suited to processing large quantities of data locally.
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Summary

Increasing amounts of data from varied sources, particularly in the fields of machine learning and graph analytics, are causing storage requirements to grow rapidly. A variety of technologies exist for storing and sharing these data, ranging from parallel file systems used by supercomputers to distributed block storage systems found in...

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