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AI enabling technologies: a survey

Summary

Artificial Intelligence (AI) has the opportunity to revolutionize the way the United States Department of Defense (DoD) and Intelligence Community (IC) address the challenges of evolving threats, data deluge, and rapid courses of action. Developing an end-to-end artificial intelligence system involves parallel development of different pieces that must work together in order to provide capabilities that can be used by decision makers, warfighters and analysts. These pieces include data collection, data conditioning, algorithms, computing, robust artificial intelligence, and human-machine teaming. While much of the popular press today surrounds advances in algorithms and computing, most modern AI systems leverage advances across numerous different fields. Further, while certain components may not be as visible to end-users as others, our experience has shown that each of these interrelated components play a major role in the success or failure of an AI system. This article is meant to highlight many of these technologies that are involved in an end-to-end AI system. The goal of this article is to provide readers with an overview of terminology, technical details and recent highlights from academia, industry and government. Where possible, we indicate relevant resources that can be used for further reading and understanding.
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Summary

Artificial Intelligence (AI) has the opportunity to revolutionize the way the United States Department of Defense (DoD) and Intelligence Community (IC) address the challenges of evolving threats, data deluge, and rapid courses of action. Developing an end-to-end artificial intelligence system involves parallel development of different pieces that must work together...

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Simulation approach to sensor placement using Unity3D

Summary

3D game simulation engines have demonstrated utility in the areas of training, scientific analysis, and knowledge solicitation. This paper will make the case for the use of 3D game simulation engines in the field of sensor placement optimization. Our study used a series of parallel simulations in the Unity3D simulation framework to answer the questions: how many sensors of various modalities are required and where they should be placed to meet a desired threat detection threshold? The result is a framework that not only answers this sensor placement question, but can be easily expanded to differing optimization criteria as well as answer how a particular configuration responds to differing crowd flows or informed/non-informed adversaries. Additionally, we demonstrate the scalability of this framework by running parallel instances on a supercomputing grid and illustrate the processing speed gained.
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Summary

3D game simulation engines have demonstrated utility in the areas of training, scientific analysis, and knowledge solicitation. This paper will make the case for the use of 3D game simulation engines in the field of sensor placement optimization. Our study used a series of parallel simulations in the Unity3D simulation...

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Very large graphs for information extraction (VLG) - detection and inference in the presence of uncertainty

Summary

In numerous application domains relevant to the Department of Defense and the Intelligence Community, data of interest take the form of entities and the relationships between them, and these data are commonly represented as graphs. Under the Very Large Graphs for Information Extraction effort--a one year proof-of-concept study--MIT LL developed novel techniques for anomalous subgraph detection, building on tools in the signal processing research literature. This report documents the technical results of this effort. Two datasets--a snapshot of Thompson Reuters' Web of Science database and a stream of web proxy logs--were parsed, and graphs were constructed from the raw data. From the phenomena in these datasets, several algorithms were developed to model the dynamic graph behavior, including a preferential attachment mechanism with memory, a streaming filter to model a graph as a weighted average of its past connections, and a generalized linear model for graphs where connection probabilities are determined by additional side information or metadata. A set of metrics was also constructed to facilitate comparison of techniques. The study culminated in a demonstration of the algorithms on the datasets of interest, in addition to simulated data. Performance in terms of detection, estimation, and computational burden was measured according to the metrics. Among the highlights of this demonstration were the detection of emerging coauthor clusters in the Web of Science data, detection of botnet activity in the web proxy data after 15 minutes (which took 10 days to detect using state-of-the-practice techniques), and demonstration of the core algorithm on a simulated 1-billion-vertex graph using a commodity computing cluster.
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Summary

In numerous application domains relevant to the Department of Defense and the Intelligence Community, data of interest take the form of entities and the relationships between them, and these data are commonly represented as graphs. Under the Very Large Graphs for Information Extraction effort--a one year proof-of-concept study--MIT LL developed...

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